
extends "cutscene.gd"

# member variables here, example:
# var a=2
# var b="textvar"

func _ready():
	super._ready()
	text = ["[Sora]: You're inside. \nTry to get used to this digital form.",
			"[Aisha]: Sweet outfit. \nI even got a badass sword!", 
			"[Sora]: Haha. Don't get so excited. \nGo take a look around."]
	check = "TutorialIntro"
	pass
